Levian Health For families

A gentle game for ages 3 to 8

Find a mystery egg. Care for it together. See who hatches.

Your child raises little creatures by reading, counting, drawing, exploring and being kind. What hatches depends on how they cared for it. Every day ends with something to do away from the screen.

  • Ages 3–8
  • 8–20 minutes a day
  • No ads or purchases
  • iPad first
The home screen: two speckled eggs in straw nests under a big tree house, a fox, a deer and a moth creature playing nearby, and a little guide character in a leafy hood.

How a day goes

Short, calm, and it always has an ending.

A day of play takes about 8–12 minutes for ages 3–5 and 15–20 minutes for ages 6–8. Then the Hollow goes to sleep until tomorrow.

  1. An egg in its nest looking dim, waiting to be sung to.

    Tend the egg

    Each egg has one or two small needs. A blanket when it’s cool, a song when it’s dim, quiet company when it’s restless.

  2. The Workshop: a child traces a zig-zag path with a finger.

    Choose a place

    Your child picks where to go: read in the Library, trace in the Workshop, read faces in the Meadow. The guide never pushes.

  3. A blue bird creature hatched in its nest, with the message: you read or sang to your egg on 5 of 7 days.

    Watch it grow

    The egg changes a little every day. When it hatches, the game explains exactly what your child did to shape it.

  4. Evening in the Hollow. A card suggests: Read to a person. A page is enough. Buttons say Let's do it and Not today.

    Say goodnight

    The Hollow falls asleep, and the guide suggests one thing to do off screen, like reading a page to someone.

Places to explore

Six places, each one a different way to grow.

Activities adjust to your child’s age and pace, so a three-year-old and a seven-year-old each find the right challenge.

The Library

The Library: bookshelves and activity cards for rhymes, first sounds and silly words.

Reading and language

Rhymes, first sounds and silly words. Reading a real book together counts the most.

The Market

The Market: two piles of blue berries and the question of which pile is bigger.

Counting and number sense

Which pile is bigger? Count out four for the shopkeeper. Weigh, measure and make change.

The Workshop

The Workshop: a tracing path on a board.

Drawing and building

Trace paths, copy shapes and put things together, step by step and with both hands.

The Meadow

The Meadow: a green creature with a feeling on its face and answer cards to choose from.

Feelings and friendship

Read faces, take turns, and figure out how to make things right after a mix-up.

The Trail

Creatures getting ready together for a quest along a hillside.

Exploring and adapting

Short trips where the path changes. Pack wisely, try a new way, and keep going.

The Burrow

The Burrow: a soft amber room with seeds waiting to grow.

Calm and patience

A quiet space with no goals, open from anywhere. Watch a seed grow, breathe, and come back when ready.

Every creature is earned

What hatches is up to your child, never to luck.

“You read or sang to your egg on 5 of 7 days, more than anything else.”

  • Nothing is random and nothing is for sale. The same care always hatches the same creature.
  • Nothing bad ever happens to a creature. Missing a day costs nothing, and every egg hatches on time.
  • Every creature has its own abilities and quests. There are no “rare” labels and no comparing with friends.
A cheerful deer-like creature named Pebble holding a paint palette, with empty gear slots around it.

Made for families

Designed to put the tablet down, not keep it up.

A real ending

When the day’s play is done, the Hollow sleeps. Extra time earns nothing extra.

Off-screen counts

Reading a real book, hopping five times or finding a triangle at home all help an egg grow.

No ads, no purchases

No in-app purchases, no ads, no tracking, no chat and no leaderboards.

Grown-ups hold the keys

Settings, reports and any link out of the app sit behind a parent PIN.

Works offline

Everything works without a connection. Progress backs up when you’re online again.

Your data, your call

Export or delete your child’s data any time. Camera and microphone stay off unless you turn them on.

The home screen in Calm Palette: the same scene with softer, desaturated colors.

Gentle on every kind of sensory system

Turn on Calm Palette for softer colors, reduce motion, or set a volume ceiling. Nothing ever flashes or shakes. Every screen a child uses works without reading.

For grown-ups

A short weekly story, not a scorecard.

It’s a game, not a test. It never scores, grades or compares your child. Behind the parent PIN, you’ll find:

This week’s story
What your child explored, in a sentence or two.
Strengths
One or two things your child is good at right now.
One thing to try
A single, simple idea for the two of you, like counting steps on the way to the park.
Time, honestly
Minutes per day on screen, and how much progress came from off-screen activities.

If a skill stays harder for a while, you’ll get a plain-language note and a one-page summary you can bring to your pediatrician, if you choose. You decide what is shared and with whom.

The parent view: this week's story, strengths such as listening to stories and sorting by colour, one thing to try, 23 minutes a day on screen and 42% of points earned off screen.

Questions

Things parents ask us

Is this a test or a screening?

No. It’s a learning game. Your child is never quizzed or scored. Behind the scenes, the app notices how play is going so it can pick the right activities and share strengths and ideas with you. It doesn’t diagnose anything, and it isn’t a medical device.

What ages is it for?

Ages 3 to 8. Younger children get bigger buttons, shorter days and simpler activities. Older children get longer quests, more places and more choices.

What devices will it run on?

We’re starting on iPad with families in the United States. iPhone and Android tablets will follow.

Do I need to turn on the camera or microphone?

No. Every activity works with them off. If you turn them on, they’re used only during activities that need them, like saying a silly word out loud or copying a face. You can switch them off or delete recordings at any time.

How much screen time is it?

About 8–12 minutes a day for younger children and 15–20 for older ones, with a clear stopping point. Playing longer doesn’t earn more.

Who makes it?

Levian Health, a small team that started with one family’s long wait for answers. The app is built in collaboration with researchers at Stanford. Read our story.

Early access

Be one of the first families to play.

The app is built and in early testing. We’re inviting U.S. families with an iPad to try it first and tell us what they think.

  • Invites go out in small groups
  • We’ll email you when your invite is ready
  • Your feedback shapes what we build next

We only use your email to invite you and share updates about the app. No spam, and you can ask us to remove you at any time.